Flaxman Low
Flaxman Low was created by "E. and H. Heron,"
the pseudonym of Hesketh V. Prichard (1876-1922) and Kate O'Brien
Ryall Prichard (1851-1935). They were a mother-son writing team,
and both were successful writers outside these stories. There
is not a lot of information available about Mrs. Prichard. Hesketh,
however, was known for being a big-game hunter and for favoring
sniper tactics rather than mass charges in the Great War.
Appearing first in Pearson's Magazine in 1898 and 1899, Flaxman
Low was the original true Occult Detective. Rather like Nick Charles
in The Thin Man stories, he's called in on cases at the request
of his friends or the law, rather than being directly hired. Still,
it does appear that he might be the first (in literature anyway)
full-time specialist summoned specifically to investigate and
solve supernatural mysteries.
The "Occult Detective" genre was very popular going
into the 1920s, and saw characters such as Saxe Rohmer's "Dream
Detective" and "Doctor Thirteen" as well as various
creations of novelist Dion Fortune. Flaxman Low as one of the
first "Occult Detectives" first appearing around the
turn of the century.
While a decent character in concept, Flaxman Low has two problems.
First, there is little evidence of who the Beetle is, and there
are few leads on how to capture her. The one clue Flaxman does
have is probably the result of a plot disconnect. It points at
Yen How, who has nothing to do with the Gold plot.
Even if he could, it is unclear he has any result but getting
a gang of people together to go attack the character (which in
fact happened) to get some of her dung. However, in some runs,
Walker may have made dung available. Sadly the Dung doesn't do
anything (violating an implicit genre concept in which mystical
sources are invariably correct). Walker's sense of humor - the
lesson being that "old papyruses" are often wrong. At
least the dung was usually simulated by some sort of chocolate
pastry.
This must have been a fun character to pose, and generally
is seen as "mixing it up" successfully with the "good
guys" despite handicaps.
Finally, Flaxman Low contains a poison pill. He is supposed
to have knowledge that would keep Dr. Raleigh from accidentally
marrying Lady Grey his sister. However Walker outright perverted
that, and added a completely different paragraph which leads Low
to encourage Dr. Raleigh's marriage to Lady Grey.
Flaxman Low
"In time, my dear Monsieur Flaxman, you will add another
to our sciences. You establish your facts too well for my peace
of mind."
--M. theirry, "The Story of Yand Manor House
As a psychologist, you are proud to say that you are the sort
of man one could rely on in almost any emergency. When your old
school chum Roderick Houston called upon you to investigate his
"unlucky" house, you did. When Professor Jungvort, of
Nuremburg, asked you to look into his troubles with the Baelbrow
Ghost, you did. You visited the Yand Manor House. And the Konnor
Old House. And so on, and so on.
You reach your conclusions through logic, rather than relying
upon tomes of forgotten lore. You are a learned man, but you try
not to seem a braggart when you use your native intellect and
knowledge to solve puzzles. You try to be genial and reasonable,
but one must be persistent to get to the bottom of things. You
strongly believe that "everybody who, in a rational and honest
manner, investigates the phenomenon of spiritism will, sooner
or later, meet in them some perplexing element, which is not to
be explained by any of the ordinary theories."
You have had to deal with Chinese secret societies, always a
terrible thing. The Yellow Peril is a menace that cannot be discounted.
Chinamen are inscrutable, always looking to take over the world.
Time travel cannot be discounted, and if Chinamen from the future
should appear, woe betide the United States!
You have encountered apparitions, mummies, ghosts, and vicious
African fungi. The Shining Man. Your arch-enemy, the evil Dr.
Kalmarkane, is an occult investigator with more knowledge but
far fewer morals than you.
In this adventure, you are on the trail of the sinister "Beetle."
Some supernatural force has been creating gold and channeling
it into the world economy. In a few more months the economy will
collapse, and bring ruin to the world, probably allowing for an
Anarchist uprising.
Your alchemical analysis indicates the gold is being made by supernatural
means - and there is only one creature who has the wherewithal
to do such a thing - "The Beetle."
This supernatural creature giant, malignant, deformed beetle.
However, it hosts the soul of an ancient Egyptian Princess, who
is an avatar of Isis. As the leader of an African Sect - the Children
of Isis - who gain magical powers from human sacrifice, she is
a dangerous enemy. She can take the form of the Beetle, and also
an old man, and a sinister androgynous figure.
She has hypnotic powers and can read and control minds. Except
for yours. You can detect supernatural mental influences, and
they cannot affect you because of your training and discipline.
You know of one way to destroy the beetle. An ancient Egyptian
papyrus details how to take the supernatural dung of the beetle
(in Egyptian lore, the ball of dung rolled by the beetle has special
supernatural powers, and is often used in cures and potions),
which contains its essence, and by consuming it, symbolically
consume the beetle, and take its power. But few have the will
to commit such an act.
You have traced the origin of the gold to Tibet. One expedition
there has already failed, as the Airship Astronard and it's elephant
conveyance was destroyed under the command of Dick Lightheart.
You must determine what needs to be done, identify the servants
of the Beetle, and halt the dispersal of the gold. Perhaps your
friend Dr. Roquelaure can help.
You would also like to help Dr. Roquelaure's acquaintance Dr.
Raleigh. He is a very upset and frustrated man, full of neuroses.
You would like to calm him. Possibly he needs a relationship.
You happen to know that Lady Grey is his sister, however it is
obvious that there is a sexual attraction between them. The odds
of a major problem in reproduction are actually fairly slight
in one generation (according to Mendel) so you see little reason
to interfere - in this case the need for neurotic release outweights
the relatively remote chance of misadventure. Perhaps you can
facilitate them getting together.