Tess of the D'Urbervilles
Few characters in Clarence are less fortunate than Tess of
the Durbervilles. Obviously Henrietta Wallace was taken with the
story. Henrietta was observably somewhat more tolerant of sexual
themes in literature than LARP, and Thomas Hardy was restrained
rather than shocking by 1903.
In Henrietta's pastoral fantasy, one imagines that Tess was
to come to a good end at last. We are given no idea how she escaped
hanging, but she ends up in America, given a second chance.
Alas, that was the only thing she was given.
We have only the first page of her sheet, again, largely by
accident, being a scrap page struck with a different character
for one of the cancelled Philadelphia runs. It is well written
to the extent that it is entirely the words of Thomas Hardy with
some changes of spelling and tense for the worse....
Tess of the D'Urbervilles
Fortunately for herself, if not for Clarence as a whole, the
first player of Tess was not kept from full enjoyment of the game
by a mere character sheet....
"The first Tess was a young lady named Ruby Ebarb. She was
actually pretty well known socially, and knew Myrtis Toole, who
was cast as the unfortunate Carrie Nation."
It was a collision from several directions resulting in conflagration.
It helps first to understand how casting worked. There were certain
people whom Henrietta liked, and of course she was principally
involved in casting, with Horatio, because the registration cards
came to her home address and nobody else saw them unless she chose
to pull one out and read them. And of course she had it in her
mind to give the "good" roles to her friends and secondary
roles to everyone else. Her stated belief here was that her friends
represented the "highest caliber of amateur dramaticians."
The problem with this, however, was her interpretation of "good
roles" which started of course with the presumption that
anything written by herself was good, followed in rough order
by King (who said his writing was good), Bucher (whose writing
King said was good), Marsden, and Walker whom she despised.
To some extent this resulted in a "briar patch" phenomenon,
a la brer rabbit. The women who Henrietta disliked - which included
anyone who she thought was loose - particularly the divorced Grace
Dodd (she had not yet begun her own extensive collection of husbands),
and the sensual Lena Collins, both artists, and artists' models
- that is to say anyone she felt threatened by - were pawned off
on other GMs. Except for the role of Carrie Nation, which she
kept as her especial torment, to be visited in the first case
on the unfortunately Myrtis Toole, who was neither "loose"
nor a rival, but had in fact insulted Henrietta at her own "Salon."
Thus some of the persons Henrietta liked least got very good
roles, while her favorites languished in a series of roles with
no real goal other than marriage. The arrangement was bound to
cause her problems, and in her later games she seldom was able
to fix it, leading to an eventual circle of female friends made
up of marriage-fascinated women.
Even the loyal Fred Wooley writes "Henrietta wrote some
of the best drawing room comedies, and attracted a certain caliber
of male player. She lost a lot of the male audience, those who
wanted action and lots of shooting. But she draw another segment,
and never understood why. They cared little one way or the other
for her games, but where Henrietta struck there would be women
- plenty of them - with romantic hooks and little to do. To the
way of thinking of a certain type of lothario, this was a goldmine,
and to this Henrietta ever turned a blind eye. Her games were
a circus of flirting, and it is arguable that the women playing
her game felt safe under the mother hen's watchful eye. Even talk
would not go very far with Henrietta on watch.
- Metagame Vol. LI No. 8, August 1956, "The Collected Works
of Henrietta Wallace 1903-1950, (promotional review)"
However the first Tess was to throw Henrietta - and the other
GMs - for a long loop.
It isn't clear why Ruby Ebarb was cast as Tess. She was friends
with Myrtis Toole, but apparently hadn't come out either way in
Myrtis spat with Henrietta, and one can assume that Henrietta
was courting her support.
"What nobody knew at that point is that Ruby Ebarb had at
best a tenuous grasp on reality. She arrived on Friday night,
and after picking up her packet, proceeded to affect an appalling
sounding cockney accent and tell numerous players that she was
a four hundred year old cockney vampire who was also the lover
of a prominent Ragtime Musician. She was dressed in a very 'fast'
manner after a saloon girl of the day. She also wrote poetry in
the style of Coleridge and Byron and had of course been their
intimate.
She played the character as a sort of demure harridan.
Now the problem was that there were enough other odd characters
in Clarence that nobody knew for sure whether this was true or
not, though it seemed unlikely even at the depths of desperation
and bad taste that the GMs had served up a four hundred year old
Cockney vampire with a penchant for modern clothes and music,
as well as a strong background among the Gothic literati. One
guesses Byron might have grown a bit tired of her Cockney accent.
She was in short a game unto herself. Regrettably, the GMs were
disorganized and quite busy and she came to nobody's notice Friday
night.
The game were evenly divided between the appalled and hurt. Some
were merely hurt because she had a much more exciting role than
they, and began to go singly and in numbers to the GMs to complain,
and some were appalled that they had created such a ridiculous
thing, and so would have nothing to do with her. Nevertheless
she had her friends - for in LARP no matter how stupid or badly
presented a player is, if they appear to oppose the GMs they will
never lack for at least a few allies - had a good morning of running
roughshod over the rest of the game.
The matter was complicated because either she or a confederate
(as in partner, not as in one of that faction) had gone to Walker
at some point and gotten him to scrawl out a couple of badly phrased
abilities that lent her some legitimacy. It is likely that Walker
would have cheerfully signed his own death warrant at that time,
as long as he could keep the pen going straight.
Eventually the GMs held a conference, or rather exchanged messages
through Miss Cooke, since in fact they were mostly not speaking
to one another. I believe that Bucher and King were speaking taciturnly,
Henrietta was speaking to nobody but Marsden (she had nothing
to say to Bucher, and was having a tantrum at King about some
last minute changes she had insisted get made, though she'd nowhere
made them) and Marsden was speaking to Walker and Henrietta but
not both at the same time as they would not get within ten paces
of each other, but not to King and Bucher, who had advised he
should be cut from the staff (largely it is reckoned because King
could see that Marsden's characters were getting along better
than his), and Walker had been so indiscreet as to say so.
The upshot was that King and Henrietta both wished to publicly
confront and defrock her for "cheating" while Walker
could care less. Marsden ultimately made the point that she was
at that point carrying several plots, if badly, and had better
be left alone, for if she went away a substantial little portion
of the game might collapse. Henrietta charged Marsden to 'control'
her, and he passed the task to Walker.
Walker was never good at handling confrontational players - though
less hysterical than Henrietta, he was not in fact a confrontationalist,
and preferred to retreat and cast slingstones from a distance.
Faced with the fait accompli of handling the mess he had created,
he borrowed some Chloral Hydrate from Dr. Moore, and put it into
her drink. Then as they say 'she played no more that night,' and
was decidedly quieter in the morning.